Obstacle Course
Your mission here is to get as many teammates
through the obstacle course as possible
in the time allowed.
Scoring - 1 Point for each teammate
that finishes.
Rules
1) Only one teammate on the obstacle course
at a time.
2) The racing person must start behind
the cones.
3) The next racing person cannot start
until tagged by the finishing teammate
behind the cones.
4) Racers cannot go outside the boundary
of the course or they must start over.
5) You must step into the tires, you can
not go around
6) You must go thru or under obstacle
presented, you can not go around obstacles
7) You cannot interfere with the other
team.
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Human Hamster Wheels
Your mission here is to out hamster your
opponent by having the most team members
round the course inside the hamster sphere
Scoring-
+3 Points for each player that completes
the course
- 5 Points for each rule violation
Rules-
1) Only one person inside the sphere at
a time
2) Sphere MUST start and stop on the tarp
3) Team members should help hamsters in
and out of sphere
4) Team members or person in the sphere
cannot interfere with other team
5) Inflation blower must be kept on tarp
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Joust
Your mission here is to knock as many
opponents off the pedestal in the time
allotted
Scoring-
4 Points for each round won
Rules-
1) You must hold the stick with both sets
of knuckles pointing up
2) You must wear the helmet
3) Everyone on the team must take a turn
or forfeit a round
4) Best 2 out of 3 knock offs to win a
round
5) You cannot hit the opponent in the
head with the stick
6) Player is considered knocked off when
they touch the sand
7) If both players touch the sand, the
first player to touch the sand loses.
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Volleyball
Your mission here is to outscore your
opponent in a good ole game of beach volleyball
Scoring-
Points will be awarded as follows:
Win the game + 10 Points
Tie Game + 5 Points each team
Each Point you score + 1 Point
Each Point Scored Against you - 1 Point
Rules-
1) Your referee will flip a coin. The
team that wins the flip can chose the
choice of serve or side.
2) Only serving team scores
3) Only three hits per side – ball
must go over net on third hit or it is
side out.
4) Contact with the net is not allowed
5) Balls that contact the boundary line
are consider in bounds
6) A ball that contacts the net on the
serve and travels into the opposing team’s
court is considered a let ball and service
is taken over.
7) Team can only play 6 players at a time
and rotation is as indicated below
8) Referee’s decision on all plays
is final
9) Server must call out score before the
serve stating his team’s score first
i.e. “7 Serving 6”
10) Server must serve from behind the
line from area indicated below
11) Rotation is done right after team
gains serve and before the ball is served
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Frisbee Ring toss
Your mission here is to outscore your
opponent by creative teamwork to make
as many rings as possible in the given
timeframe.
Scoring-
Teams receive 1 point for each Frisbee
that is thrown through the hoop.
Rules-
1) The person that is throwing the Frisbee
must stay behind the rope line.
Team members can use any strategy to get
the Frisbee back to the person throwing.
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Sand Contest
Your mission here is to figure out a
way to place the black line in the center
of the board as high above the sand as
you can.
Scoring-
1 Point for each inch the black line is
above the sand at the end of building
time
Hanging a plumb bob from black line and
measuring the height above the sand below
it will determine height
Rules-
1) You can only use the shovels and buckets
provided
2) Nothing can touch the board, except
sand during the measurement
3) You cannot interfere with the other
team
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Ball Launch
Your mission here is to catch as many
tennis balls as you can in the time allowed
using the balloon launcher to send them
to a catching teammate
Scoring-
4 Points for each ball caught
Rules-
1) Tennis balls must be launched using
the balloon launcher
2) Tennis balls must be caught in the
air to be scored; they cannot hit the
ground first
3) “Catcher” must have at
least one foot inside the hula-hoop when
he catches the ball
4) “Catcher” cannot move the
hula-hoop
5) Launchers must remain behind the cones
when launching the tennis ball
6) You cannot move the cones
7) Teams must retrieve their own balls
in order to continue shooting.
8) You cannot interfere with the other
team.
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